Small things overlooked
We often overlook small details and focus too much on assumed important features such as usability or practicality. In the reading “Her Code Got Humans on the Moon”, the suggestion to put a warning on a project was disregard because the assumption that the users are trained enough. This resulted in a disastrous problem, deleting all data when the astronauts actually press it. I think this example is similar to small lines of code or comments that we often consider insignificant. These parts may not make a project immensely better, but without them, issues could arise, as seen in the astronaut example.
Another takeaway from the reading is the importance of not making assumptions about users. Good design should account for worst-case scenarios or consider the perspective of someone with no prior knowledge of the product.
Similarly, Norman’s reading said that small details like warnings or the aesthetics of an interaction may not add specific usability to an object. However, it’s important to view design from multiple perspectives, not just functionality. While it’s logical to prioritize functionality, good aesthetics can sometimes offset weaknesses in other areas. In some cases, strong aesthetics prompt users to engage more based on emotional appeal rather than logical reasons. A good example of this is the vintage trend, such as using vinyl records or old flip phones. While these items don’t offer more functionality than recent models, they attract users by evoking nostalgia and a unique aesthetic.