Golan Levins work makes me rethink the role of technology in the creative process. He puts much emphasis on the accessibility of computer vision tools which are often seen as complex to inexperienced programmers. His idea personally excites me as a student of computer science and art. It makes me consider how I can use my programming to enhance my art projects especially in interactive media. I often focus on technical aspects of my work but Levins work has taught me that technology should also work to deepen emotional impact of art works.
I personally resonated and liked his exploration of Myron Krueger’s Videoplace as it was a great example of how one can merge physical presence with digital interactivity. Krueger’s belief in using the whole human body in interaction counters the notion of passive use of technology. I hope to use this idea of full-body engagement with digital systems in my future work. It makes me question the boundary I set when making interactive systems – am I too focused on screens and isolated user inputs? His work makes me think beyond the basic interactions and imagine more immersive experiences in digital art.
I was triggered by the social implications of surveillance in artworks like the Suicide Box. The controversy around the suicide box made think of my responsibility as an artist to become mindful of the impact my work has on other people .