Sketch
Idea
I’m quite new to P5js so I started the project by drawing myself out.
The sketch is easy but I ended up giving up on the complicated version of my bang and chose to use an arc & a transparent triangle. I removed the stroke at the end because I like how an image is created just by these big chunks of color composing together. The blush, the piercing, and the top are all obvious characteristics of mine so I decided to include them apart from just coding my facial features out. The self portrait looks sad because I was sleepy when working on it.
I like photography a lot so I decided to use the background to show that.
Highlighted code
I used the variable & random code that we talked about in class to create the camera that appears at the beginning and the flashes. To make them obvious, I chose a plain green background. The camera’s movement is set using CameraX & CameraY global variables. I used CameraX = frameCount % width to make sure that they will reappear. The flashes appear using random. One thing that I might change in the future is to make the rectangles into a diamond shape and add white highlights so that they = look more like flashes. I might also add interactivity: users click on the camera to produce the flash.
//the flash //make random camera flashes frameRate(10); let x = random(600); let y = random(600); fill('yellow'); rect(x,y,90,120); fill('white'); //the camera fill('rgb(224,216,216)'); rect(CameraX+4,CameraY-10,40,100,0) fill('white'); rect(CameraX,CameraY,150,100,10); fill('grey'); rect(CameraX,CameraY+20,150,60,5); fill('rgb(175,165,165)'); circle(CameraX+80,CameraY+50,80); fill('black'); circle(CameraX+80,CameraY+50,60); fill('yellow'); circle(CameraX+90,CameraY+40,10); CameraX = CameraX +1 CameraX = frameCount % width CameraY = frameCount % width noStroke();