In my final project, I wanted to create a maze game called GyroMaze. It would be a single-player game, where the player controls the ball with a physical input and drives it from the start to finish point.
Concept & Inspiration
I am super inspired by the gyroscope shrine from Nintendo’s Legend of Zelda: Breath of the Wild, where the player uses the Switch’s gyroscope feature to control the maze and drive the ball around.
However, unlike the video game, the player in GryoMaze would control the ball rather than the maze itself. The concept is similar, turn around the gyroscope device and drive the ball around.
Implementations & Things that would help me
I have been always curious about gyro scopes ever since I started the physical part of this class. For this project, I believe attaching the gyro device to a glove and letting the player control the ball from it would be super awesome!
In my midtern, I utilized p5 play to make the endless runner game Pyro Dancer. Likewise, this project would also use the same library due to its extensive features that would help me a lot (I am looking at you, physics >:) ).
I have also been exploring other options regarding gyro scope. But for now, this game seems very doable for me and intriguing. I also have checked the materials that I would require such as LCD Screens, Gyro Acceloremeters, etc. and booked the on Arts Booking system.
Notes
There are a few concerns that I am aware of. Mostly, I am also working on another class final project and the timings are conflicting with this class, so I will try my best to accomodate both projects.
Using gyro scopes would probably involve a lot of maths, so I will mostly require consulting with the professor or IM Lab assistants to see how feasible my idea is. Regardless, I’m very excited for this final project because it is an idea that i’ve been eager to build!
Resources
How To Make DIY Arduino Gesture Control Robot At Home (youtube.com) (GLOVE INSPO)
How to Use Gyroscopes on the Arduino – Ultimate Guide to the Arduino #43 (youtube.com)