I enjoyed Tigoe’s piece about creating one’s work and then giving it the freedom to be experienced by the public. In the world of interactive art, instead of laying out your art with a manual, it’s about setting the stage and letting the audience be the audience. The main goal here is to direct a play, where the users aren’t told what to think or feel, but are provided with cues and props to navigate their journey. I would 100% prefer having the chance to figure out a task myself than to read a manual or to hear an explanation. It’s like teaching a friend a new card game and saying, “You’ll catch on as we play”. Of course, there will be a trial and error or some confusion but once you’re there, there’s an “ohhh” moment which is my favourite to experience and witness. This reading made me redefine interactivity in my head, it’s almost like figuring out someone’s piece is so stimulating it could in itself be the peak of the experience.
In the second reading, I liked the gloves work. Just as the author voices the importance of listening to the audience’s reactions and responses to the artwork, the discussion about sensor integration in gloves underscores the importance of understanding and responding to the gestures and movements of the user. This parallels the dynamic exchange described in the first reading, where meaning unfolds through the engagement between creator and audience.
Overall, both readings focus on the importance of creating interactive experiences that allow users to engage and contribute to the ongoing painting not a final product, whether through exploring an interactive artwork or experimenting with musical expression using gloves.