Week 10 – Reading Response + Assignment_Shereena AlNuaimi

#1:
In 2008, TIGOE released a blog post titled “Physical Computing’s Greatest Hits (and misses),” which explores the field of physical computing by presenting a range of projects that illustrate the integration of technology with human interaction and creativity. It looks at how these initiatives, which include fun controllers like the “Stranglophone” and instruments resembling Theremins, blur the boundaries between engineering and art while highlighting the value of human interaction in technology.

The initiatives that are showcased strive to capture not only observable inputs but also intangible components of human experience, such emotional connection or inner quiet. They explore personal facets of everyday life, putting out gadgets that may be used in unusual ways, like screaming at people or giving them hugs.

In a sector full with repetitive concepts, the post critically examines what makes a work original and suggests that each creator’s little deviations are what make a work innovative. It supports the notion that, with gadgets acting as portals for inquiry and education, physical computing is about investigating human expression as much as it is about technology.

The post ends by extending an invitation to readers to take part in the development of physical computing and highlighting the necessity of ongoing innovation as well as the acceptance of change and adaptability in this ever-evolving industry. It provides room for development and fresh input, inspiring innovators, thinkers, and doers to push the envelope even farther.

#2:

The post “Making Interactive Art: Set the Stage, Then Shut Up and Listen” by TIGOE suggests changing the way interactive art is made. It promotes artists taking a backseat after establishing the scene so that viewers may participate and analyze the work on their own. Interactive art, in contrast to traditional art forms, starts a conversation that is co-authored by viewers. It is said that an artist should operate like a director would, offering suggestions but never forcing an interpretation on performers. The article emphasizes the artist’s humility in embracing a range of reactions from the audience, including misinterpretations or deceptions. It encourages artists to think of interactive pieces not as finished items but as continuous performances modified by audience involvement. Subsequently this implies that this method encourages participants’ emotional resonance and self-discovery. Ultimately, the post serves as a guide for creators navigating participatory culture, emphasizing the value of interactive art in sparking meaningful experiences.

 

ASSIGNMENT:

Bullseye Game!

Archery has been one of my passions for about 9 years now. I drew inspiration from the archery target by using the LED colors yellow, red and blue. When the button is pressed the yellow LED starts blinking and the blue and red LED turns off as if you hit a bullseye!

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