For this reading response I decided to take a different kind of approach and Instead of acknowledging and kind of rephrasing what is said in the original piece, I decided to look at the topic from a different pair of lenses.
Starting off, when we talk about Computer Vision and this interaction between computer systems and machines with humans, it always comes out as some kind of a new concept. One example is Virtual Reality and the New Apple Vision Pro headset which actually is an augmented reality (AR) headset but I don’t want to get deeper into that. What if I tell you that this concepts have actually been around since the 1970, YES, THE 1970S, that is like 50 years ago!
To explore more about the concept you can read the book “What you should wear to an artificial Reality?” but to summarize, the author talks about this development of this artificial reality world starting of from the 1970s with his exhibition called METAPLAY which involved two people playing with a ball that was not even a real one (it was just a projection on a screen). That quickly escalated to his projects called VIDEOPLACE, DIGITAL DRIVING and CRITTER which all worked on this idea to connect people throughout this computer vision and manage interaction in spaces which don’t really exist in real life.
On the other side, what I found interesting is the rise of AI systems in the past few years, specifically one that was announced in the past week and that is the OpenAi Sora, an AI software that can supposedly make videos out of simple prompts and all of that without even filming a single second. I am really interested in how this affects the Computer Vision, Film and Interactive Media World