Week 5 – Midterm Progress – Lord of the Maze – Dachi Tarughishvili

Concept:

My midterm will be a game titled Lord of the Maze which is inspired by epic fantasy novel called Lord of the Rings which my previous project Eye of Sauron was based on. This time around I want to make a maze style game where main character Frodo has to make his way out of the maze and reach Mount Doom (volcano in Mordor where the ring is forged and place where it can be destroyed). In addition to the maze, orcs are roaming along different pathways which you should avoid. Coming in direct contact with an orc will decrease your health. If you loose all three health points, you lose the game. If you reach mount of doom in time, you win the game, and image gets displayed. Some of the features I am considering adding are: time counter, sound effects, more orcs, more movement patterns, Eye of Sauron additional level before reaching mount of doom and destroying the ring.

Design:

Maze Generator | Graphic design inspiration, Maze, Design inspiration

These are some of the basic design elements behind my midterm project as it is going to be top down, 2D 8 bit pixel art-style maze game. I am also going to add iconic soundtracks from LOTR to enhance the atmosphere. I am also thinking of other obstacles or objectives along the way like additional monster or a ring. Additionally, I want a spell casting ability design of which might either be animated or might opt for simpler integration with visual changes P5js offers. The maze itself is gonna be fixed for ease of implementation, and collision detection, however, I could possibly pursue more generative design in the future.

Classes will most likely be: UI, Ring, Orc, Mount of Doom, Game Win, Game Over conditions and more.

Challenges:

Challenges will most likely come from collision detection. The maze logic should be properly implemented so that Frodo does not go through walls and does not break player immersion.

Additionally, it will be quite difficult to make all objects work together as they have to abide different rules. I don’t think the movement itself will be an issue as most monsters should have predefined path. Integrating eye of Sauron animation from project before both programmatically and conceptually might be challenging.

Risk Prevention:

To maximize the efficiency of implementation, I am going to approach the task step by step. First, I am going to design the maze and check basic collisions for the character.

After that I am going to add orcs and make them move on predefined paths. I will then implement Ui Elements since games core logic works successfully and I can only build up from there.

Additional logic concerning the eye, reaching mount of doom, additional obstacle, the ring, and potential power will be built each one at a time.

Eventually, I am going to try to polish everything together, improve my comments and foundation and possibly work on graphics and transitions.

As far as audio is concerned, each new element will be accompanied by relevant audio file and thats how they are going to be added as well consequently.

 

 

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