Casey Reas’s video about computer-generated art blew me away. I never knew algorithms could create such detailed portraits and buildings. It got me thinking about how these algorithms could be used in lots of real-world stuff like computer games, designing buildings, and making interactive charts. Reas talked about how everything in his art is super precise and carefully calculated using geometry.
The part that really got me was when he showed how a string moved across a surface (Element 5) and how elements orient themselves based on what they’re touching (B6). It reminded me of what we talked about in wednesday’s class (loops: using for and while & making a bouncing ball animation), moreover the illustration resembles just like how atoms behave in sub atomic matter. Also, when he showed the artwork that looked like bacteria under a microscope (Process 18th), I was amazed by how creative algorithms can be. Before this, I only thought of algorithms as powerful tools, but now I see they can also be really creative. Reas used a framework called Processing for his art, and now I really want to learn more about it.
Watching Reas’s video made me realize that algorithms aren’t just for solving problems—they can also make beautiful art. It changed the way I see algorithms. Now, I’m curious about how we can use algorithms to create not just useful things, but also things that are interesting and fun to look at. I’m starting to think about how computer science and art can come together in cool and diverse ways. In conclusion, Reas’s video opened my eyes to a whole new world of possibilities, and now I’m eager to explore more about algorithmic art and how it all works.