Week 9 – Reading

Making interactive art

This reading brings up a crucial aspect of creating interactive art that, at first glance, might seem counterintuitive: the idea that as artists, we shouldn’t over-explain or over-interpret our own work. It highlights how artists, in their enthusiasm to convey their message or intention, can sometimes go too far in explaining every element of their interactive piece. This over-explanation can, paradoxically, hinder the audience’s experience by limiting the space for interpretation.

What I found most compelling about this perspective is the notion that when we meticulously detail our work, we unintentionally strip it of its openness to interpretation. Art, and especially interactive art, thrives on the engagement of the audience, on their ability to find personal meaning and significance in what they see and experience. When we, as artists, leave less room for interpretation by offering explicit descriptions or interpretations, we inadvertently limit the depth and richness of the user experience.

Physical computing

I find it interesting how physical computing is filled with recurring project themes that continue to inspire innovation and creativity. What strikes me the most is the realization that even within these well-worn themes, there’s an abundance of untapped potential for originality and fresh perspectives.

Reading through the article, it was hard not to draw parallels with a discussion we had in class before the fall break about creativity. The recurring themes in physical computing reminded me of the principle we explored during our discussions: that creativity often emerges when we build upon existing ideas and frameworks. In many ways, this article reaffirms the idea that true creativity doesn’t always require entirely novel concepts. Instead, it encourages us to embrace the familiar and established as a foundation for our own creative endeavors.

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