Midterm Progress

Concept

Initially, I had planned on making a project with gravity manipulation as a core mechanic. However, I did not particularly like the ideas that I came up with. One particular idea was to create a voxel-based game where players could create objects that would fall to the ground. Upon impact, the land would be destroyed based on the momentum of impact. However, this proved to be difficult. I might attempt this for a future project, but the idea I settled on took its roots in this idea of a voxel-based landscape, where a voxel is a 3-dimensional pixel.

My idea was to implement a landscape constructed with voxels, and the player could play around with. Additionally, I wanted to give players the ability to change the view from 3D to 2D and vice versa. What I have so far is the project below:

I really enjoy pixel art, which is why I wanted my landscape to be pixel-based instead of being a continuous plane. Some of my previous projects have had the same style, so I wanted to stick to something that I knew design-wise.

I particularly like the way I transition from the 2-D view to the 3-D view. The 2-D plane rotating as it grows and morphs into a 3-D landscape gives a sleek look to the experience.

 

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