The reading for this week was especially interesting. I have never seen the first works in interactive media that were using the concept of computer vision. I do not think that I came to like every work, however, one work was extremely fascinating – Suicide Box by the Bureau of Inverse Technology. It raises complex ethical concerns. While it offers a thought-provoking commentary on surveillance, privacy, and technology’s impact, its name and intent may be distressing. Ethical issues include potential harm to vulnerable individuals and the responsibility of artists to consider the emotional impact of their work. Even though this work triggered negative emotions in me, I believe it is one of those works that changed the world.
Although I liked how the author of this article was trying to present evolutionary artworks and thus provide a guide for new programmers about computer vision, I believe the lack of technological advances that use computer vision was obvious. Today, for instance, in healthcare, computer vision aids in medical image analysis, diagnosing diseases like cancer, and monitoring patient vital signs. In criminal investigation, it’s used for facial recognition, fingerprint matching, and analyzing surveillance footage to identify suspects and solve crimes swiftly, enhancing both medical diagnosis and law enforcement efficiency. These are just several examples of how people use computer vision not just for the sake of art, but also for something that is truly significant. I feel that the author could’ve mentioned these implications and shown how art can be incorporated into our everyday lives.