Art has always been a way for people to connect deeply, and now, thanks to computers and digital media, this connection can happen from far away. The art pieces mentioned in the article use our movements, captured as pixels, to create special interactive experiences. This is a big step forward in how we express ourselves through art. These artworks often have important messages. One that really caught my attention is David Rokeby’s ‘Sorting Daemon’. It strongly shows how surveillance affects us by using real-life information in his art to send a strong message. When art and computer vision come together, something very powerful happens.
Even though interactive media art, like the examples in the article, is a clever way to share ideas and messages, and it can impact people from their own comfortable spaces, I still think there’s a bit of artificiality to it. When I say ‘fakeness’, I don’t mean it’s bad. It’s just that you can’t completely feel like you’re in that moment, even with virtual reality headsets. For example, I remember an art piece I saw with my class. There were lights hanging from the ceiling and a message playing in the background. That piece really touched us because we could touch the lights and feel the room around us, which is something you can’t do with VR headsets or other digital art.
I agree that computers are getting better and better at creating art that engages us. They’re getting really good at making it feel real. But they can never replace the special feeling of being physically present with a piece of art. There’s a unique connection that happens when all our senses are involved—our minds and our bodies. In the end, computer vision is improving every day, especially in creating interactive art that feels random yet beautiful to watch. This happens by using data we create, and by adjusting different parts of how the computer understands the images and videos. This leads to amazing art that really speaks to us. And there are new art pieces like this being made all the time.