Final Project Documentation – Paxon Premium

Team Members

Zunair, Ishmal, and Abraiz

Concept

Pac-Xon Premium, extended from Pac-Xon Deluxe – a Pac Man inspired game, was one our team member’s childhood favorite. Pac-Xon Deluxe, the original game, is fairly simple with numerous levels with increasing difficulty. The experience of the game seems to be fairly decent and easy at first, however as you start completing the levels it gets interesting. However, the increase in difficulty is very gradual, such that you may lose interest in playing further due to repetitiveness, and even the most difficult level may not present that great of a challenge to you. Additionally, the graphics of the game were classic but old, and we believed we could associate a modern touch and feel to the game and produce a revamped and customized version of it.

The gameplay may seem pretty simple at first glance, so we thought it would be something fairly simple to code. However, as we progressed and laid out the logic and technical aspects that were required for even the smallest of details in the game, we realized that it involves a relatively complex algorithmic approach, rather than using just simple Object Oriented Programming coupled with Javascript Basics. Since we wanted to take the game a step further, we wanted to ensure that almost all objects interact amongst each other, all of which was to be wrapped in the complexity of a tile-based game!

Implementation

Stuff We’re Proud of

 

Stuff We’re Working On

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