Adi was my tester for my prototype before finalizing the whole project. My project is very straightforward, so minimal explanation was necessary and he got used to playing the game very quick. He liked that the nodes matched the music that was playing in rhythm and enjoyed the experience in both easier song and the harder song. Although he didn’t get to finish throughout the harder song, “Canon”, but since that is part of the purpose of that song, it worked out as I expected. Again, I felt the need to explain the connection between my two different elements of rhythm game and the whack-a-mole game, so after the user testing, I made a slight change in the UI where the mole picture was changed to a hole, and the shadow node would change to a mole picture when it was apt to hit it for score.