Background : After we learnt about the future of design and having read the rant on the future of interaction design by bret vector. I started thinking deeper about the concept of interactivity and how we as the future generation of designers and technologists can design innovative and authentic interaction experiences that differ from the “glass screen”.
Solution: Using a different interactive gadget that allows the user to immerse in a designed universe without using their fingers or hands!
Using electrodes would allow the detection of EMG signals of the muscle and that will make it possible to use “muscle flexes” as input that can be detected, transferred and used as main input in the final product.. Concept: My idea is to create an interactive P5 video game that is based on a retro style game such as ( Racing games, Tetris or even flappy bird). I would like to use the Backyards brain product( Arduino+Shield+ Electrodes) and combine that with p5, where the video game/ virtual environment will be created. I might also develop another game that some how incorporate muscle flexes to commit some sort of action in the game/ virtual environment.
Arduino: Other than the Arduino circuit, shield and the electrodes already provided. I would like to incorporate a buzzer and LEDs that will allow to add a visual and a sonic signals to the game making it more immersive and adding another layer to the game by including sound and light signals that depend on the either the strength or the length of the flex. The EMG detected signals will then be transferred by the Arduino to the p5 which will cause certain actions to happen in the game
P5: As I mentioned above the P5.js side of the project will probably be a game based on either a retro style game or another game that requires repetitive action such as flappy bird or bounce ball.
Issues: I would like to make the game very responsive so I need to check that the hardware and the P5.js game are both at tune so that the game does not lag when the EMG signal has not been detected.