Idea #1: Music Mimicry
This idea is built on the instrument that we created for last weeks assignment. First, a short section of a famous song be played on the buzzer. Then, the player would have to replicate that short section of song by playing the instrument. If they play accurately, they win, but if they play inaccurately, they lose.
Input:
- Multiple (at least two) ultrasonic distance sensors
- Buttons: (1 on/off button, 1 play sound button, 1 accept input button)
Output:
- 1 buzzer
- Multiple LEDs (1 LED per note, to give some visual representation of the sounds being played.
Idea #2: Plane Simulator
This idea involves using an Adafruit BNO055 Absolute Orientation Sensor, or an analog sound sensor. Players would use the orientation/sound sensor to control an airplane avatar on screen. For example, yelling loudly would make the plane go faster. The game itself would be a side-scrolling course, with time to complete the course being recorded, and collectible objectives that lower the total time at the finish line. If you completed the course in 48 seconds but collected 5 tokens that each take off 2 seconds (for example), your final score is 38. Top scores would be recorded on a leaderboard so players could see how they stack up to others.
Input:
- Adafruit BNO055 Absolute Orientation Sensor AND/OR Analog Sound Sensor
Output:
- Visuals on computer screen