Description
Rhythm and Eric are to make a musical instrument using at least one digital sensor(switch), and at least one analog sensor (photoresistor, potentiometer, or distance measuring sensor)
Idea
The piano is usually used to play two parts simultaneously. One musician plays all the chords and melody. Chords and melodies both work together to create rhythm and harmony. A chord is when three or more notes are played together at the same time whilst melody is when single notes are played individually in a pattern or sequence.
Then comes the Eureka moment! We can have the melody which is 8 switches holding the single notes (do re me fa so la ti do) and a chord which is a photoresistor that plays a melody using three or more notes.
Process
So the setup was done as described above, we had 8 switches connected in a row, a buzzer for sound, and a photoresistor. Each note above was connected to one switch. Data from the photoresistor was mapped to play a chord.
Final Work
Challenges
Our initial plan was to use 8 photoresistors and a switch but couldn’t figure how to connect the 8 photoresistors to Arduino. We experimented with the distance sensor as well but were getting a weird noise from the buzzer, we rechecked the connection and code but still couldn’t get it to work. We also had in mind to include drums but couldn’t get the buzzer to produce drum notes.
Code
-Main
#include "pitches.h" int knobPin = A0; int melody[] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_F4, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_C5, NOTE_D5, NOTE_E5}; int noteDurations[] = {4, 8, 8, 4, 4, 4, 8, 4, 8, 4}; int duration = 100 // notes and their respective buttons const int Dobbutton = 2; const int Rebutton = 3; const int Mibutton = 4; const int Fabutton = 5; const int Solbutton = 6; const int Labutton = 7; const int Tibutton = 8; const int Dotbutton = 9; // initial status of buttons int DobButtonStatus = 0; int ReButtonStatus = 0; int MiButtonStatus = 0; int FaButtonStatus = 0; int SolButtonStatus = 0; int LaButtonStatus = 0; int TiButtonStatus = 0; int DotButtonStatus = 0; void setup() { Serial.begin(9600); pinMode(knobPin, INPUT); pinMode(Dobbutton, INPUT); pinMode(Rebutton, INPUT); pinMode(Mibutton , INPUT); pinMode(Fabutton, INPUT); pinMode(Solbutton, INPUT); pinMode(Labutton, INPUT); pinMode(Tibutton , INPUT); pinMode(Dotbutton, INPUT); } void loop() { int ldrStatus = analogRead(knobPin); int mappedValue = map(ldrStatus, 0, 1023, 0, 255); // Serial.println(mappedValue); // check for photoresistor value and play chord if (mappedValue > 200 ) { for (int i = 0; i < 10; i++) { int noteDuration = 1000 / noteDurations[i]; tone(10, melody[i], noteDuration); int pauseBetweenNotes = noteDuration * 1.30; delay(pauseBetweenNotes); noTone(10); } } //read state of buttons DobButtonStatus = digitalRead(Dobbutton); ReButtonStatus = digitalRead(Rebutton); buttonMistatus = digitalRead(Mibutton); FaButtonStatus = digitalRead(Fabutton); SolButtonStatus = digitalRead(Solbutton); LaButtonStatus = digitalRead(Labutton); TiButtonStatus = digitalRead(Tibutton); DotButtonStatus = digitalRead(Dotbutton); if (DobButtonStatus == HIGH) { tone(10, dot, duration); } if (ReButtonStatus == HIGH) { tone(10, re, duration); } if (buttonMistatus == HIGH) { tone(10, mi, duration); } if (FaButtonStatus == HIGH) { tone(10, fa, duration); } if (SolButtonStatus == HIGH) { tone(10, sol, duration); } if (LaButtonStatus == HIGH) { tone(10, la, duration); } if (TiButtonStatus == HIGH) { tone(10, si, duration); } if (DotButtonStatus == HIGH) { tone(10, dot, duration); } }
– Pitches.h
#define dot 264 //first do #define re 297 #define mi 330 #define fa 352 #define sol 396 #define la 440 #define si 495 #define dot 528// last do #define NOTE_B0 31 #define NOTE_C1 33 #define NOTE_CS1 35 #define NOTE_D1 37 #define NOTE_DS1 39 #define NOTE_E1 41 #define NOTE_F1 44 #define NOTE_FS1 46 #define NOTE_G1 49 #define NOTE_GS1 52 #define NOTE_A1 55 #define NOTE_AS1 58 #define NOTE_B1 62 #define NOTE_C2 65 #define NOTE_CS2 69 #define NOTE_D2 73 #define NOTE_DS2 78 #define NOTE_E2 80 #define NOTE_F2 87 #define NOTE_FS2 93 #define NOTE_G2 98 #define NOTE_GS2 104 #define NOTE_A2 110 #define NOTE_AS2 117 #define NOTE_B2 123 #define NOTE_C3 131 #define NOTE_CS3 139 #define NOTE_D3 147 #define NOTE_DS3 156 #define NOTE_E3 165 #define NOTE_F3 175 #define NOTE_FS3 185 #define NOTE_G3 196 #define NOTE_GS3 208 #define NOTE_A3 220 #define NOTE_AS3 233 #define NOTE_B3 247 #define NOTE_C4 262 #define NOTE_CS4 277 #define NOTE_D4 294 #define NOTE_DS4 311 #define NOTE_E4 330 #define NOTE_F4 349 #define NOTE_FS4 370 #define NOTE_G4 392 #define NOTE_GS4 415 #define NOTE_A4 440 #define NOTE_AS4 466 #define NOTE_B4 494 #define NOTE_C5 523 #define NOTE_CS5 554 #define NOTE_D5 587 #define NOTE_DS5 622 #define NOTE_E5 659 #define NOTE_F5 698 #define NOTE_FS5 740 #define NOTE_G5 784 #define NOTE_GS5 831 #define NOTE_A5 880 #define NOTE_AS5 932 #define NOTE_B5 988 #define NOTE_C6 1047 #define NOTE_CS6 1109 #define NOTE_D6 1175 #define NOTE_DS6 1245 #define NOTE_E6 1319 #define NOTE_F6 1397 #define NOTE_FS6 1480 #define NOTE_G6 1568 #define NOTE_GS6 1661 #define NOTE_A6 1760 #define NOTE_AS6 1865 #define NOTE_B6 1976 #define NOTE_C7 2093 #define NOTE_CS7 2217 #define NOTE_D7 2349 #define NOTE_DS7 2489 #define NOTE_E7 2637 #define NOTE_F7 2794 #define NOTE_FS7 2960 #define NOTE_G7 3136 #define NOTE_GS7 3322 #define NOTE_A7 3520 #define NOTE_AS7 3729 #define NOTE_B7 3951 #define NOTE_C8 4186 #define NOTE_CS8 4435