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You’ll then see this screen where you can paste your code in:For Processing code change the language to Java:
Once you’re done click Add and you’re all set. Easy!
int rectWidth = 8;
void setup() {
size(640, 480);
rectMode(CENTER);
}
void draw() {
background(255);
for (int x = 0; x<width; x+=rectWidth) {
float center = height*.25;
float amplitude = 100;
float speed = .01;
float granular = .001;
float freq = (frameCount* speed) + (x * granular);
float adjustedHeight = noise(freq);// between 0 & 1
adjustedHeight -= .5;// between -0.5 & 0.5
adjustedHeight *= amplitude;
rect(x + rectWidth/2, center + adjustedHeight, rectWidth, 100);
}
for (int x = 0; x<width; x+=rectWidth) {
float center = height - (height*.25);
float amplitude = TWO_PI;
float speed = .01;
float granular = .001;
float freq = (frameCount* speed) + (x * granular);
float angle = noise(freq);// between 0 & 1
angle *= amplitude; // between 0 & TWO_PI
pushMatrix();
translate(x + rectWidth/2, center);
rotate(angle);
rect(0,0, rectWidth, 100);
popMatrix();
}
}
int rectWidth = 8;
void setup() {
size(640, 480);
rectMode(CENTER);
}
void draw() {
background(255);
for (int x = 0; x<width; x+=rectWidth) {
float center = height*.25;
float amplitude = 100;
float speed = .01;
float granular = .001;
float freq = (frameCount* speed) + (x * granular);
float adjustedHeight = noise(freq);// between 0 & 1
adjustedHeight -= .5;// between -0.5 & 0.5
adjustedHeight *= amplitude;
rect(x + rectWidth/2, center + adjustedHeight, rectWidth, 100);
}
for (int x = 0; x<width; x+=rectWidth) {
float center = height - (height*.25);
float amplitude = TWO_PI;
float speed = .01;
float granular = .001;
float freq = (frameCount* speed) + (x * granular);
float angle = noise(freq);// between 0 & 1
angle *= amplitude; // between 0 & TWO_PI
pushMatrix();
translate(x + rectWidth/2, center);
rotate(angle);
rect(0,0, rectWidth, 100);
popMatrix();
}
}
int rectWidth = 8; void setup() { size(640, 480); rectMode(CENTER); } void draw() { background(255); for (int x = 0; x<width; x+=rectWidth) { float center = height*.25; float amplitude = 100; float speed = .01; float granular = .001; float freq = (frameCount* speed) + (x * granular); float adjustedHeight = noise(freq);// between 0 & 1 adjustedHeight -= .5;// between -0.5 & 0.5 adjustedHeight *= amplitude; rect(x + rectWidth/2, center + adjustedHeight, rectWidth, 100); } for (int x = 0; x<width; x+=rectWidth) { float center = height - (height*.25); float amplitude = TWO_PI; float speed = .01; float granular = .001; float freq = (frameCount* speed) + (x * granular); float angle = noise(freq);// between 0 & 1 angle *= amplitude; // between 0 & TWO_PI pushMatrix(); translate(x + rectWidth/2, center); rotate(angle); rect(0,0, rectWidth, 100); popMatrix(); } }