self-portrait [week 1]

Before starting to code and draw geometrical shapes for my portrait I had so many crazy ideas to make the portrait abstract and artsy. I literally spent an hour trying to find some ideas from artists like Matisse, Picasso, Paul Klee. But once I started searching about many ways how to do curves and went to processing reference, I gave up my hopes on pursuing my initial idea. Not gonna lie, I’m deep down disappointed that I played safe and went with the conventional style of writing a self-portrait.

I started off coding the head shape which could potentially resemble mine. To do that, I used a combination of ellipse and rectangle with rounded angles. To escape those two figures overlapping, I got rid of the stroke line and filled them with one color.

The thing that took most of my time and effort was the eyebrows. It was a complex process of trials and errors where I used different vertexes to recreate the eyebrows. I had to use beginShape() and endShape() functions to make the vertex complete, and by putting CLOSE inside the endShape i wrapped the whole figure and connected the points together

To make a nose shape I had to use a bezier curve and learn the logistics behind creating one. Basically what I did to learn how to do it was to put random numbers as arguments first and then change the arguments to mouseX and mouseY respectively and wherever my cursor landed, I imagined the scape in mind and put it according to coordinates.

int faceCenterX= width/2;
int faceCenterY= height/2;
int faceSize= 100; //global variables

void setup() { //for smth static, initiliazing global variables 

  size(640, 460);
  faceCenterX= width/2;
  faceCenterY= height/2;
  faceSize= 150; //global variables
}
void draw() { //looping many times drawing over and over
  background(153,204,255);
  stroke(102,51,0);

  
  fill(255,229,204);
  circle(390,220,30);
  circle(390,220,18);//left ear
  circle(250,220,30);
  circle(250,220,18);//right ear
  
  noStroke();
  rect(295,310,50,50);
  rect(222,325,200,300,150);//body
  
  noStroke();
  ellipse(faceCenterX, faceCenterY, faceSize/1.07, faceSize*1.13);
  rect(faceCenterX-70, faceCenterY-95, faceSize/1.07, faceSize,100);//last argument gives round corners
   //head structure
  
  noStroke();
  fill(212,113,113);
  circle(280,400,15);
  circle(360,400,15);//breast
  fill(255,204,153);
  circle(280,400,5);
  circle(360,400,5);//breast inner circles
  
  stroke(255,204,153);
  strokeWeight(5);
  
  line(250,380,250,460);
  line(390,380,390,460);//armpits
  
  fill(212,113,113);
  strokeWeight(3);
  stroke(51,25,0);
  ellipse(faceCenterX, faceCenterY+50, 40,20);
  stroke(51,25,0);
  line(faceCenterX-20, faceCenterY+50, faceCenterX+20, faceCenterY+50);//lips
 
  noStroke();
  fill(51,25,0);
  beginShape();
  vertex(300, 200);
  vertex(300,195);
  vertex(280,195);
  vertex(270,200);
  vertex(280,198);
  endShape(CLOSE); //eyebrow left
  
  noStroke();
  fill(51,25,0);
  beginShape();
  vertex(340, 200);
  vertex(340,195);
  vertex(360,195);
  vertex(370,200);
  vertex(360,198);
  endShape(CLOSE); //eyebrow right
  
  fill(255);
  ellipse(285,210, 30,10);
  fill(0,51,51);
  circle(285,210,10);
  fill(255);
  circle(285,210,3);//eye left

  fill(255);
  ellipse(355,210, 30,10);
  fill(0,51,51);
  circle(355,210,10);
  fill(255);
  circle(355,210,3);//eye right
  fill(255,229,204);
  stroke(0,25,51);
  bezier(faceCenterX,250,340,260,285,270,faceCenterX,220);//nose
  
 
  fill(0,51,102);
  circle(270,148,25);
  circle(280,146,25);
  circle(290,144,25);
  circle(300,142,25);
  circle(310,140,25);
  circle(320,138,25);
  circle(330,136,25);
  circle(340,134,25);
  circle(350,132,25);
  circle(360,130,25);//hair structure
  
  
  bezier(faceCenterX-60,180,400,150,204,184,faceCenterX-40,140);
  bezier(faceCenterX-40,180,400,150,204,184,faceCenterX-20,140);
  bezier(faceCenterX-20,180,400,150,204,184,faceCenterX,140);
  bezier(faceCenterX,180,400,150,204,184,faceCenterX+20,140);
  bezier(faceCenterX+20,178,400,150,204,184,faceCenterX+40,140); //hair waves
  
  
  
  
}

I know that it’s our very first project in a making, so I’m very excited to learn more on how to make my 2D portrait more interactive and dynamic. I might try doing portrait and update the post once I’m done!!!💖

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