Musical Instrument!

This week’s assignment was, by far, the most difficult one for me. Not because it required a lot of coding or wiring, but because pushing myself mentally to plan and execute something completely unfamiliar was tough! But I am proud that I did it, despite taking some time to make it work. So, let’s see what I got here.

💡 idea

The idea was to use a switch, an LED light, and a potentiometer to produce some kind of sound altogether to create a musical instrument.

🛠 process

After getting all of the circuit elements, I started to experiment with sounds. I wired my button and wrote the code so that every time I press it, one particular sound plays. Then, I wired a potentiometer and connected it to the LED through the code so that the lighting changes with the potentiometer values. I later added the sounds so that they begin to play whenever the LED is on. The whole system can be turned off by pressing the switch.

The primary challenge was to make sure that the tone() is producing clean notes and not just noise. I guess this depends more on the frequency and duration of the sound, but in the beginning, some of my sounds were like noise. I was able to overcome this by adding delay() and reducing the duration of each sound.

I was talking a bit about the mental challenge at the beginning of the post, and for me personally, it was believing in the idea that hardware and circuits can produce sound! I was struggling for about two days because I couldn’t come up with the idea, but then it finally hit me after some trial and error!

🎼 demo

#include "pitches.h"

int speakerPin = 4;
int ledPin = 2;
int button = 7;
// int photoPin = A0;
int potenPin = A2;
int prevState = 0;
boolean flag = false;
int notes[11] = {NOTE_C4, NOTE_D4, NOTE_E4, NOTE_DS2, NOTE_E2, NOTE_F2, NOTE_FS2, NOTE_G2, NOTE_GS2, NOTE_A2, NOTE_AS2};
int durations[11];
int whichNote = 0;

void setup() {
  // put your setup code here, to run once:
  pinMode(ledPin, OUTPUT);
  pinMode(button, INPUT);
  Serial.begin(9600);
}

void loop() {
  // read button state
  int buttonState = digitalRead(button);

  // if button is pressed, run the program
  if (buttonState == 1 && prevState == LOW){
    flag = !flag;
    tone(speakerPin, notes[0], 300);
    delay(500);
  }

  if (flag){
    int ledValue = analogRead(potenPin);
    
    analogWrite(ledPin, ledValue/4);
    Serial.println(digitalRead(ledPin == HIGH));
    
    if(digitalRead(ledPin)){
      for (int i = 0; i<10; i++){
        tone(speakerPin, notes[i+1], 300);
        delay(200);
      }
    }    
  }
  else {
      pinMode(ledPin, LOW);
    }

  // track button state
  prevState = buttonState;
}

/*************************************************

 * Public Constants

 *************************************************/

#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
🎲 next steps

For now, the musical instrument is fairly simple, and the next steps would probably be adding some interactivity – perhaps adding different sounds as the potentiometer values change or adding a non-switch button to add more sounds.

Leave a Reply