Smooth Moves

I made a fun game titled “Smooth Moves” that makes use of a custom built game controller that consists of several forms of input that I named with wacky names, including: Softpot (Sliding Thingy), a Potentiometer (Twisty Knob), a photocell sensor (Sun Blocker) and a rangefinder/distance sensor (Futuristic Sensor)! Some say it was too hard, ehh n00bs..

Image of final board:

IMG_0894

Continue reading “Smooth Moves”

Jumping on the Trampoline!

For the final project, Shelly and I designed a game which players can interact physically with computer program. Our settings are quite simple: a trampoline and a computer. Inspiration for this game came from the offline dinosaur game in google chrome. Players control space key to have dinosaur avoid obstacles when obstacles come one by one. In our game, the basic idea is let players avoid all obstacles. But we pay more attention to players’ interactions with the game. So camera will take player’s head portrait first, after finishing avatar collection, the saved image will be filtered and brought into the game and play the main role. The next step in this game is to control the movement of the main role. The role will meet different obstacles and he must avoid them to keep the game going on by jumping up and down. This movement is not controlled by keys or mouse but plater’s real jump. Player is required to stand on a trampoline and jump, when he jump, his head portrait as a role in the game will jump with him

.IMG_6372IMG_6369

IMG_6355IMG_6365

Scott Jump! https://youtu.be/GklHesXhTTc

Continue reading “Jumping on the Trampoline!”

Physical Controller

We learned how to combine arduino and processing together to achieve the real interaction last class. Before it, I only know how to build a circuit to control sensors and code in processing individually. This time, I chose potentiometer as physical controller in my project to control picaman in my picman game. When you touch the different part on the potentiometer, the picmen will move toward different directions.

Continue reading “Physical Controller”

Lovely Elephant’s Nose & Crown

I came up with the idea to make an elephant whose nose can swing and crown can move. I used a servo motor and solenoid individually for the elephant’s nose and crown. Once the device is connected to power, the crown will stretch forward and backward while the nose will start to swing from left to right and then left.  

IMG_5299 2

Continue reading “Lovely Elephant’s Nose & Crown”

Final Project – Jumping Man!

Khalas, our game is finally working. Jumping Man is inspired by the hidden game in Chrome. In the Chrome game, the dinosaur is continuously running and jumping to avoid crashing with the obstacles. Similarly, our game involves a lot of jumping in order to survive. Even though computer games are always exciting, we want to add more excitement by creating a physical controller for the game. The physical controller is built on a big trampoline, and we use a pressure sensor to measure the jumping movement.

Screen Shot 2015-12-14 at 5.20.01 PM  IMG_9041

Continue reading “Final Project – Jumping Man!”

Computational Media

My original inspiration to join this class comes from the IM final show in Shanghai. When I saw many amazing works that students made and played with them were super fun. I also want to make something like theirs, so I am so lucky to get into Intro to IM class in Abu Dhabi for my first study away semester. As I came here, everything was new and seems a little bit overwhelming for me. And the first assignment gave me a chance to start to notice and observe interactions in our living environment. Continue reading “Computational Media”

A la mémoire de JM Jacquard + Processing

A_la_mémoire_de_J.M._Jacquard

Most cultural products are mediated through computers; from the beginning of the creative process of conceiving an idea, to production, distribution, and consumption computers play a crucial role in the way we understand media. With computers, media becomes more malleable increasing the possibilities of re-imagining existing content, creating several iterations with the same data, and of visualizing data in new ways. Today cultural products are the outcome of the process of reshaping data and rethinking through it. My final project, for example, by building on Borges’s ideas of language in his short story Tlon, Uqbar, Orbis Tertius re-imagines the language of Tlon with the use of data stored in Cloudant, and Merriam Webster’s dictionary.
Continue reading “A la mémoire de JM Jacquard + Processing”