I did a few user tests throughout the making of my project, but unfortunately I only have one video.
During the user testing process, I noticed that some people were confused where to move the physical character. So for my final design, I decided to add a line to guide the user where to move the character. Additionally, since I tested it before smoothing the distance sensor, people were confused by the movement of the character. Additionally, some people thought that by moving the character to the position of the food item, it will automatically eat it. So I will need to either use a bigger button (which will be a better user experience) or make the instructions more clear.
Here is one video that I took of the user testing:
(At some point I made my friends test it so much that they were basically a master at the game)