Documentation:
- The project started out as not knowing which artistic direction to take. Initially I wanted to create a tricycle based POV going through the halls of the outlook hotel inspired by the shining.
 - It was too challenging, so I tried to make a candy based game where when points were won, the character’s waist would grow in size.
 - I achieved some elements of it. But not fully (you can find the documentation for that in older posts.)
 - Finally, I decided to combine the two. A ghost going through the out look hotel, to find Johnny in the secret door if he does not collide with the falling candy droplets.
 - What I learned:
 - How to structure code more efficiently.
 - How to use classes and objects.
 - Deal with growing code.
 - compartmentalize
 - writing better comments
 - What I can improve on:
 - complex game mechanics
 - isolating code
 - sticking with one idea
 
mid term – zip file