Oh boy here it is!
Here is the code
int x, y; float x2,y2,speedX, speedY; void setup () { size (700, 850); x= width/2; y= height/2; x2 = 0; y2 = 0; speedX =2; speedY =5; } void draw() { background(255); // fill(255,150,0); //quad(180,340,300,340,300,400,300,460); //quad (180,640,300,300,300,400,600,460); //fill (100, 205, 30); //ellipse( 200, 500, 300, 200); //ellipse(x, y, 100, 100); //neck fill(245,230,195); stroke(245,230,195); quad(230, 600, 500, 600, 470, 900, 180, 900); fill(220, 187, 153); stroke(237, 187, 153); quad(150, 700, 500, 700, 400, 800, 230,780); //face fill(255,235,203); stroke(255,235,207); quad(150, 175, 600, 175,540, 680, 100, 680); quad(125, 225, 150, 175,175, 750, 100, 680); quad(125, 225, 175, 750,540, 680, 150, 680); quad(600, 175, 600, 300,540, 680, 400, 760); quad(150, 175, 600, 175,400, 760, 175, 750); //eyes stroke(0); fill(255, 240, 240); arc(240, 350, 70, 70, PI, PI+PI); fill(255, 240, 240); arc(430, 340, 70, 70, 0, PI+QUARTER_PI, OPEN); arc(240, 560, 120, 0, PI+QUARTER_PI, PI); //pupils fill(0); ellipse(430, 345, 15, 15); ellipse(240, 335, 15, 17); //nose fill(255, 230, 211); stroke(255, 230, 211); quad(x-40, y, x-20, y- 130, x+10, y-120, y-60, y+60); //nose fill(245, 210, 200); stroke(245, 210, 200); quad(320, 475, x+50, 465, x+10, y-120, y-60, y+60); //nose fill(235, 200, 190); stroke(235, 190, 190); quad(320, 500, 320, y+40, 400, 460, 380, 500); //nose fill(255, 230, 211); stroke(255, 230, 211); quad(x-40, y+100, x-20, y- 130, x+10, y-120, y-60, y+60); //left eyebrow fill(147,81,22); stroke(147,81,22); quad(190, 300, 280, 295, 300, 330, 210, 315); //right eyebrow fill(147,81,22); stroke(147,81,22); quad(400, 310, 465, 300, 490, 330, 390, 325); stroke(0); line(x+10, y-120, y-60, y+60); line(y-60, y+60,x-40, y+100); //top lip stroke(203, 67, 53); fill(203, 67, 53); quad(230, 580, 300, 570, 350, 600, 210, 600); //top lip stroke(203, 67, 53); fill(203, 67, 53); quad(250, 600, 350, 565, 400, 590, 410, 600); //bottom lip stroke(236, 112, 99); fill(236, 112, 99); quad(210, 600, 410, 600, 370, 630, 270, 640); // left ear stroke(237, 187, 153); fill(237, 187, 153); quad(80, 390, 120, 360, 110, 480, 90, 460); //right ear stroke(237, 187, 153); fill(237, 187, 153); quad(580, 370, 620, 390, 640, 460, 570, 470); //hair fill(244, 208, 63); stroke(244, 208, 63); quad(350, 50, 500, 70, 650, 170, 390, 140); fill(244, 220, 80); stroke(244, 220, 80); quad(315, 70, 560, 125, 670, 260, 270, 190); fill(250, 240, 80); stroke(250, 240, 80); quad(201, 60, 320, 80, 390, 200, 170, 220); fill(255, 245, 100); stroke(255, 245, 100); quad(120, 80, 230, 100, 260, 210, 100, 230); ////fly //fill(15, 50, 30); //ellipse(x2, y2, 40, 20); //x2 += speedX; //y2 += speedY; }
I used a lot of quad functions, because I thought it would most accurately represent the picasso-esque cubist ___ I desired.
I thought my portrait looked annoyed, so I was going to program a little fly to bounce around the screen, but ran out of time to make it as desired. I’m pretty happy with how it came out though.