Physical Computing’s Greatest Hits (and misses)
In Physical Computing’s Greatest Hits (and Misses), the author discusses recurring themes in physical computing projects, noting that while some ideas are popular for their simplicity and aesthetic appeal, others provide deeper interactive potential. These themes offer valuable learning opportunities and room for original interpretation, encouraging students not to shy away from them despite their repeated use. The author reviews various common projects, including musical instruments, interactive gloves, video mirrors, and mechanical pixels, each presenting unique interaction possibilities.
One example that stood out to me was the drum gloves. This project is intriguing because it uses a familiar gesture—tapping—to create music, leveraging a natural human rhythm. The gloves transform finger movements into drum sounds, adding a playful and structured interaction that feels intuitive. By applying sensors to each fingertip, this project highlights how everyday gestures can be amplified through physical computing, making it accessible and engaging. The concept demonstrates how physical computing can make technology feel natural, bridging the gap between digital and physical interaction.
Making Interactive Art: Set the Stage, Then Shut Up and Listen
In Making Interactive Art: Set the Stage, Then Shut Up and Listen, Tom Igoe argues that interactive art should let participants interpret and engage on their own terms, without over-explanation from the artist. By giving only minimal cues, artists create an environment for discovery, allowing users to shape their own experiences. I agree with Igoe; interactive media should be intuitive and self-explanatory, engaging participants in a personal way. This approach aligns with our midterm project presentations, where we were encouraged to figure out each other’s games independently before hearing the creator’s explanation, fostering genuine exploration and interaction.