Below are the codes for each of our in class exercises including what was using in P5 and Arduino. After exercise 3’s code, you can find the video of the LED lighting up with the ball bouncing.
Exercise 1
P5 code
let distance = 0; function setup() { createCanvas(640, 480); textSize(18); } function draw() { if (!serialActive) { //setting up the serial port information background(255); text("Press Space Bar to select Serial Port", 20, 30); } else { background(255); text("Connected", 20, 30); //reading the distance sent from arduino onto width of computer let mappedDistance = map(distance, 0, 50, 0, width); //preventing ball from extending beyond the screen mappedDistance = constrain(mappedDistance, 0, width); ellipse(mappedDistance, height / 2, 25, 25); //actually drawing the circle } } function keyPressed() { if (key == " ") { setUpSerial(); } } function readSerial(data) { //reading the distance value given by arduino if (data != null) { distance = int(data); } }
Arduino Code
const int trigPin = 10; const int echoPin = 9; long timeTraveled; //variables for the distance monitor int distance; void setup() { Serial.begin(9600); pinMode(trigPin, OUTPUT); pinMode(echoPin, INPUT); } void loop() { // clear whatever the trig pin. has read digitalWrite(trigPin, LOW); delayMicroseconds(2); // 10 microsecond delay for each new reading digitalWrite(trigPin, HIGH); delayMicroseconds(10); digitalWrite(trigPin, LOW); //read the values sent in through echo pin timeTraveled = pulseIn(echoPin, HIGH, 38000); // use this conversion to calculate in centimeters distance = timeTraveled * 0.034 / 2; /* if (distance > 500){ distance = pulseIn(echoPin, HIGH); }*/ //display in serial monitor Serial.println(distance); delay(50); }
Exercise 2
P5 code
let brightnessValue = 0; function setup() { createCanvas(640, 480); textSize(18); } function draw() { background(250); //setting up the serial port information if (!serialActive) { text("Press Space Bar to select Serial Port", 20, 30); } else { text("Connected", 20, 30); //depending on where the mouse is from left to right, sending that value as a brifghtness value to arduino brightnessValue = int(map(mouseX, 0, width, 0, 255)); text('Brightness: ' + str(brightnessValue), 20, 50); let sendToArduino = brightnessValue + "\n"; //printing that value in serial monitor arduino writeSerial(sendToArduino); } } function keyPressed() { if (key == " ") { setUpSerial(); } } function readSerial(data) { //just to avoid no readSerial error saving data if (data != null) { let receivedData = data } }
Arduino code
int ledPin = 9; int brightness = 0; void setup() { pinMode(ledPin, OUTPUT); Serial.begin(9600); } void loop() { if (Serial.available() > 0) { //making sure its not trying to run unless receiving from p5 String brightnessString = Serial.readStringUntil('\n'); //reading the converted value from the computer brightness = brightnessString.toInt(); //converting to an integer //illuminating the led to the newly converted brightness value analogWrite(ledPin, brightness); Serial.println(brightness); //adding to serial monitor } }
Exercise 3
P5 code
let velocity; let gravity; let position; let acceleration; let wind; let drag = 0.99; let mass = 50; let potValue = 512; let running = true; function setup() { createCanvas(640, 360); noFill(); position = createVector(width / 2, 0); velocity = createVector(0, 0); acceleration = createVector(0, 0); gravity = createVector(0, 0.5 * mass); wind = createVector(0, 0); } function draw() { background(255); //created this flag variable to get the ball to drop again if (!running) { textSize(24); fill(0); text("Press 's' to run again", width / 2 - 100, height / 2); return; } //mapping the value of the potentiometer to which direction the ball falls wind.x = map(potValue, 0, 1023, -2, 2); applyForce(wind); applyForce(gravity); velocity.add(acceleration); velocity.mult(drag); position.add(velocity); acceleration.mult(0); ellipse(position.x, position.y, mass, mass); if (position.y > height - mass / 2) { velocity.y *= -0.9; position.y = height - mass / 2; //standard s if (serialActive) { writeSerial("Ball bounnced\n"); //sending this to arduino each time ball hits ground } } if (position.x < -mass || position.x > width + mass) { //preventing the ball from being registered when it rolls off the screen running = false; } } function applyForce(force) { let f = p5.Vector.div(force, mass); acceleration.add(f); } function keyPressed() { if (key == ' ') { //opening setup pop up window setUpSerial(); } if (key == 's') { //preparing a new ball to drop resetting the values position = createVector(width / 2, 0); velocity = createVector(0, 0); acceleration = createVector(0, 0); running = true; } } function readSerial(data) { //just to avoid no readSerial error saving data if (data != null) { potValue = int(data); } }
Arduino code
const int pmPin = A0; const int ledPin = 9; void setup() { pinMode(ledPin, OUTPUT); Serial.begin(9600); } void loop() { int potValue = analogRead(pmPin); //read potentiometer value Serial.println(potValue); //printing in serial monitor for p5 if (Serial.available() > 0) { //make sure data is coming in to p5 String event = Serial.readStringUntil('\n'); command.trim(); //reading each newline of data if (event == "BOUNCE") { //sent from p5 // turning the led on when bounce message is received digitalWrite(ledPin, HIGH); delay(100); digitalWrite(ledPin, LOW); } } delay(50); }
When this code runs, the first ball is dropped from the original code and then you are prompted to open the serial connection I just cut that out of the video.