Chris Crawford starts by saying that none of us truly have an understanding on what interactivity is, and states that listening, thinking and speaking are the key elements of interactivity. Crawford also states that interactivity is not two-sided, and which is something that can be defined as low-interactivity and high-interactivity. The example of conversation between two persons (Fredegund and Gomer) made me understand the importance of interactivity namely its elements such as listening thinking and speaking in having an effective conversation.
Before reading the article, I simply thought that interactivity meant reacting or interacting with something. However, Chris Crawford’s insights shed light on the nuanced nature of interactivity, revealing that it has various levels, each with its own importance. Through his explanation, I came to understand that interactivity isn’t a one-size-fits-all concept; rather, it spans a spectrum with different degrees of engagement. This revelation deepened my appreciation for the multifaceted nature of interactive experiences and the significance of considering these levels in design and interaction.