Chris Crawford really gets it right when he talks about interactivity. He explains it in a clear and organized way, especially when he connects it to our senses. Making this connection between interaction and our senses is a big deal. I think interactivity gets super powerful when it tugs at our feelings and expressions.
Imagine interactive games or events that use special sounds, words, colors, and lights. They make a whole new experience for the person taking it all in. It’s like diving into the art itself. Regular movies might not have a lot of interactivity but think about formats like 4DX. They change the game. You’re not just watching; you’re feeling things like air blowing, water splashing, and chairs moving. It’s like the movie comes to life, playing with your senses. As Crawford points out, a vital part of interactivity is making you think, feel, and express yourself. When art really hits you deeply, it makes you stop and feel. This feeling is what kicks off the real interaction with the artwork, creating a strong bond between you and what you’re seeing.
In my view, interactivity goes even further. It’s about connecting with individuals on a deeper level, creating an experience that really resonates with them. This, in turn, leads to the kind of reaction Crawford talks about – a reaction that truly does justice to the interactive nature of the encounter. It’s like a dance between the viewer and the medium, each responding and influencing the other in a meaningful way. This, to me, is the true essence of interactivity.