Final Project Progress Update

For my final project, I’m making a multi-stage cooking game for one of my favorite Filipino desserts, haluhalo.

So far, I’ve made quite a bit of art for the game. I’ve stuck to a style that’s more organic and colorful so that the art can feel more friendly and fun.

Here’s the sketch so far!

 

I’ve wired the digital switch and potentiometer, and I’ve implemented the potentiometer for Stage 1, so you can cook the sago if you hit the right temperature.

At first, I really hit a wall with this project and felt very tired of it, but the encouragement of other people really helped. After some reflection, I realized that I was feeling a bit tired because a lot of the work was just producing a lot of illustrations rather than more complex technologies that I hadn’t tried before.

As a result, I decided to try and make the project more ambitious, and to involve vectors, Handsfree.js, animations, interactivity, and maybe even some facial recognition and 3D via Three.js. Here is my revised plan.

I still have a lot to go, namely:

  1. A lot of UI screens (failure and success) — I’m thinking of ways to make this less taxing or more reusable without losing the organic handdrawn vibe
  2. Making the physical parts of the physical interface — I’m thinking of using wood and fabric rather than cardboard, and maybe 3D printing some of the more complex elements so they look more cool.
  3. Making the Posenet, video, and Handsfree work :’DDDDD

It’ll be very terrible and very fun. I’m excited to post the next update!

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