I was probably most clueless for this week’s assignment when I started planning for it. I initially tried making numerous different games including, aligning moving objects, shooting game, and so on. I resorted to this game because it is the most neatly operating game in my opinion. I am not a huge gamer myself, but I sometimes get fascinated (or close to getting addicted to) by smartphone app games that are very simple yet clear on their objectives.
The objective of this game is to align the circles. To be more specific, for each round there will be a circle randomly generated by variating radius. The circle will be centered in the middle of the scree, but its size will differ every round. You, as a player, have to align your circle by resizing it and adjusting it to the generated circle. The resizing will be carried out by moving the potentiometer. So, when you move the potentiometer to the right, the circle gets bigger, and when you move the potentiometer to the left, the circle gets smaller. You will repeat this until you have successfully overlapped 3 circles in total. You will be timed each round on your performance and the completion time will be posted on the scoreboard.
To talk a bit about the design and the location of different elements, you will see a scoreboard on your left that is updated after every 3 circles, and you will also be able to see how many circles you have aligned so far on the right-hand side. On the top segment, you will see the time. Most importantly, you will see the two circles in the center. Without further ado, enjoy!
How this works:
Arduino code:
void setup() { Serial.begin(9600); Serial.println('0'); pinMode(2, OUTPUT); } void loop() { if(Serial.available()>0){ char inByte=Serial.read(); int sensor = analogRead(A0); delay(1); Serial.println(sensor); digitalWrite(2, inByte); } }
Processing code:
PFont easyfont; int now_time = 0; import processing.serial.*; Serial myPort; int radius=10; float initial_rad = 30; float time = 0; boolean game_start = false; int c = 0; int count = 0; float[] scoreboard = new float[10]; String[] timestamp = new String[10]; void setup(){ size(600,400); easyfont = createFont("arial", 50); now_time = millis(); smooth(); //printArray(Serial.list()); String portname=Serial.list()[4]; //println(portname); myPort = new Serial(this,portname,9600); myPort.clear(); myPort.bufferUntil('\n'); } void draw(){ background(255); fill(#00cc33); textSize(24); text("Overlap 3 circles as fast as you can...", width/2, height-20); textAlign(CENTER,CENTER); textFont(easyfont); textSize(24); text(nf(time,0,2)+" sec", width/2, 25); noFill(); strokeWeight(10); circle(width/2,height/2,radius); textSize(10); fill(0); text("Number of circles so far: " + c, width-70, 25); if(abs(initial_rad - radius) < 3){ fill(#FFC300); textSize(48); game_start = false; initial_rad = random(1,height); c += 1; if(c == 3){ c = 0; println(nf(time,0,2)); now_time = millis(); scoreboard[count] = time; timestamp[count] = str(hour())+":"+str(minute())+":"+str(second()); printArray(timestamp); count += 1; } } else{ time = (millis()-now_time)/1000f; } game_start = true; noFill(); circle(width/2, height/2, initial_rad); for(int i=0; i<10; i++){ textSize(20); text("SCOREBOARD", 80, 25); textSize(18); text(timestamp[i] + " " + scoreboard[i], 70, 60+i*20); } } void serialEvent(Serial myPort){ String s=myPort.readStringUntil('\n'); s=trim(s); if (s!=null){ radius=(int)map(int(s),0,1023,0, height); } myPort.write('0'); }
Great job David.