User Testing on wheels

My final project is finally taking shape. I was able to test out the first complete prototype with a few people that were in the IM lab while I was working on it.

Key Takeaways:

  1. The motors for the vibration feedback kept disconnecting due to 2 sets of alligator clips being used to hold them together. I have decided to go ahead and solder these connections and see if that makes a difference.
  2. The game was easy to understand but seemingly too easy, I have not yet implemented some of the gameplay logic (speeding up with time and dying if you hit the boundaries too much) so I believe it will get much harder once that is done.
  3. The 3D printed wheel stoppers worked pretty well so I had no accidents during testing of the game.

Overall, I had some pretty good feedback and the experience of the initial prototype was quite enjoyable.

Video here

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