Exercise 1
By using a potentiometer, we were able to move the ball across the screen.
Arduino Code
void setup() { Serial.begin(9600); while (Serial.available() <= 0) { Serial.println("0"); // send a starting message delay(300); // wait 1/3 second } } void loop() { while (Serial.available() > 0) { // read the incoming byte: int inByte = Serial.read(); int sensorValue = analogRead(A0); Serial.print(sensorValue); Serial.println(); } }
P5JS code
let serial; // variable to hold an instance of the serialport library let portName = "/dev/tty.usbmodem14201"; // fill in your serial port name here let yPos; let onOff=0; let xval = 0; function setup() { createCanvas(640, 480); serial = new p5.SerialPort(); // make a new instance of the serialport library serial.on("list", printList); // set a callback function for the serialport list event serial.on("connected", serverConnected); // callback for connecting to the server serial.on("open", portOpen); // callback for the port opening serial.on("data", serialEvent); // callback for when new data arrives serial.on("error", serialError); // callback for errors serial.on("close", portClose); // callback for the port closing serial.list(); // list the serial ports serial.open(portName); // open a serial port yPos=height/2; } function draw() { background(255); } // get the list of ports: function printList(portList) { // portList is an array of serial port names for (let i = 0; i < portList.length; i++) { // Display the list the console: print(i + " " + portList[i]); } } function serverConnected() { print("connected to server."); } function portOpen() { print("the serial port opened."); } function serialEvent() { // read a string from the serial port // until you get carriage return and newline: let inString = serial.readLine(); //check to see that there's actually a string there: if (inString.length > 0) { let inVal = parseInt(inString) xval = map(inVal, 1023, 0, 0, width) } serial.write(onOff); } function serialError(err) { print("Something went wrong with the serial port. " + err); } function portClose() { print("The serial port closed."); }
Exercise 2
Now in the opposite direction, we used arrow keys on the computer to modify the brightness of an LED in Arduino
Arduino Code
void setup() { Serial.begin(9600); while (Serial.available() <= 0) { Serial.println("0"); // send a starting message delay(300); // wait 1/3 second } } void loop() { while (Serial.available() > 0) { // read the incoming byte: int inByte = Serial.read(); analogWrite(3, inByte); Serial.print("ye"); Serial.println(); } }
P5JS Code
let serial; // variable to hold an instance of the serialport library let portName = "/dev/tty.usbmodem14201"; // fill in your serial port name here let yPos; let onOff=0; let xval = 0; let outVal = 0; function setup() { createCanvas(640, 480); serial = new p5.SerialPort(); // make a new instance of the serialport library serial.on("list", printList); // set a callback function for the serialport list event serial.on("connected", serverConnected); // callback for connecting to the server serial.on("open", portOpen); // callback for the port opening serial.on("data", serialEvent); // callback for when new data arrives serial.on("error", serialError); // callback for errors serial.on("close", portClose); // callback for the port closing serial.list(); // list the serial ports serial.open(portName); // open a serial port yPos=height/2; } function keyReleased() { if (keyCode === LEFT_ARROW) { outVal = max(outVal - 10, 0) ; } else if(keyCode === RIGHT_ARROW) { outVal = min(outVal+10, 255); } return false; } function draw() { background(255); } // get the list of ports: function printList(portList) { // portList is an array of serial port names for (let i = 0; i < portList.length; i++) { // Display the list the console: print(i + " " + portList[i]); } } function serverConnected() { print("connected to server."); } function portOpen() { print("the serial port opened."); } function serialEvent() { // read a string from the serial port // until you get carriage return and newline: let inString = serial.readLine(); serial.write(outVal); } function serialError(err) { print("Something went wrong with the serial port. " + err); } function portClose() { print("The serial port closed."); }
Exercise 3
Combining the ball p5js example with a potentiometer, we were able to create an interactive arduino-p5js experience.
Arduino Code
void setup() { Serial.begin(9600); while (Serial.available() <= 0) { Serial.println("0"); // send a starting message delay(300); // wait 1/3 second } } void loop() { while (Serial.available() > 0) { // read the incoming byte: int inByte = Serial.read(); analogWrite(3, inByte); int sensorValue = analogRead(A0); Serial.print(sensorValue); Serial.println(); } }
P5JS Code
let serial; // variable to hold an instance of the serialport library let portName = "/dev/tty.usbmodem14201"; // fill in your serial port name here let velocity; let gravity; let position; let acceleration; let wind; let drag = 0.99; let mass = 50; let hDampening; let inVal = 0; let outVal = 0; function setup() { createCanvas(640, 360); noFill(); position = createVector(width/2, 0); velocity = createVector(0,0); acceleration = createVector(0,0); gravity = createVector(0, 0.5*mass); wind = createVector(0,0); hDampening=map(mass,15,80,.98,.96); serial = new p5.SerialPort(); // make a new instance of the serialport library serial.on("list", printList); // set a callback function for the serialport list event serial.on("connected", serverConnected); // callback for connecting to the server serial.on("open", portOpen); // callback for the port opening serial.on("data", serialEvent); // callback for when new data arrives serial.on("error", serialError); // callback for errors serial.on("close", portClose); // callback for the port closing serial.list(); // list the serial ports serial.open(portName); // open a serial port } function draw() { background(255); if (!keyPressed){ wind.x=0; velocity.x*=hDampening; } applyForce(wind); applyForce(gravity); velocity.add(acceleration); velocity.mult(drag); position.add(velocity); acceleration.mult(0); ellipse(position.x,position.y,mass,mass); if (position.y > height-mass/2) { velocity.y *= -0.9; // A little dampening when hitting the bottom position.y = height-mass/2; } outVal = position.y >= height-mass/2-5 ? 255 : 0; wind.x = map(inVal, 0, 1023, -5, 5)*hDampening; } function applyForce(force){ // Newton's 2nd law: F = M * A // or A = F / M let f = p5.Vector.div(force, mass); acceleration.add(f); } function keyPressed(){ if (key==' '){ mass=random(15,80); position.y=-mass; velocity.mult(0); } }
Video